Description
JOIN THE CORPS AND EXPLORE NEW PLANETS. EXPERIENCE ADVENTURE IN FARAWAY LANDS
ADVENTURE (ad-ven-ture/adˈven(t)SHər): an exciting and typically hazardous experience; someone else in danger in a faraway land.
On worlds where humans never evolved, one organization exists for the sole purpose of exploration - the Corps of Discovery. Using technology to open gateways to parallel Earths, the Corps sends teams out to explore alternate timelines for settlement by Earth's burgeoning population. Not everyone wants to see new worlds explored, though. The Gaia Liberation Front, a shadowy terrorist organization is bent on stopping humans from expanding into "unsullied worlds."
Bill Clark joins the Corps for adventure, independence from Earth's ever-growing security state, and to explore new planets. He soon finds himself exploring new worlds with Meri Lewis, daughter of the Corps' Commandant. Unaware of the GLF's plans to shut down the gates, Bill and Meri soon learn that adventure means someone else in danger in a faraway land, and they're definitely on an adventure.
About the Author
Peet, James S.: - James S. Peet is a modern day Renaissance Man. He's lived on four continents, six countries, and visited countless more. He's been a National Park Service Ranger, a police officer, a tow-truck driver, a college instructor, a private investigator, a fraud examiner/forensic accountant, an inventor, and an entrepreneur. His other writing endeavors include several articles on modern sea piracy, economics, and the private investigation of fraud. He lives on the top of a small mountain in the foothills of Washington's Cascade Mountains with his wife, dogs, barn cats, and whatever adult daughter returns to the nest. He's attended 10 colleges and universities, two law enforcement academies, and has three degrees (all in geography) and multiple certificates (he really likes learning).
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