Description
A fantasy/adventure for all ages - including 23 color illustrations, 10 extra side-stories, and a detailed color-coded reference appendix to assist the reader in discovering hidden mysteries and interrelationships buried in the story. 8 1/2 x 11.
The Story: Part Two
Window Breesian, the young adventure-seeking man from the Windlands, continues his travels across the Northlands, meeting new friends and enemies, visiting new and wondrous places, and sharing new adventures in his search for treasure, friendship, and discovery.
Circles, the silky-furred Woot, wants to search for the King's lost treasure. Panni, the beautiful runaway Traepelle Castle dancer, wants to be free for the first time in her life. Rings, the huge bear-like creature, is going along because he enjoys a challenge and the friendship he has never known before. Raine, the man stranded from his home in the stars, has just joined the others on their adventure.
Features of the trilogy books:
1. 73 color maps and drawings.
2. Hundreds of characters - including many new creatures unique to this story and this world.
3. New languages are introduced as the story moves to new countries and lands.
4. 30 short "side-stories" which take the reader to another part of the world to show past and present interrelationships of characters or to introduce upcoming characters.
5. Includes many story-connected poems and song lyrics.
6. Style and vocabulary intended for all ages, male and female.
7. Written with very detailed descriptions so the reader can easily visualize the story as it unfolds.
8. Can be read as a simple fantasy/adventure - or - the interested reader can investigate the hundreds of interrelationships between characters, their world, and their history - and search out and find interlaced details hidden in the chapters.
- As an example of a story extra, there is a mystery as to the identity of the mother of the twin girls in the Prologues and Epilogues. She is identified as one of the story's main female characters, but is otherwise only identified by clues. She could reasonably be any of five females from the story. The interested reader can try to solve this mystery of who she is.
9. Many characters, places, and things introduced briefly in earlier chapters are brought back in later chapters. When reading the books for a second or third time, more interrelated, almost hidden, details will be discovered by the reader.
10. The world of the adventures is rationally developed - with a history and geography to support the places, the characters, and the story. New characters don't just show up. They belong in the story as Window travels across the lands.
11. The books are not meant to be read hurriedly but to be enjoyed as a long, fascinating journey - then read again and again - each time the reader discovering more and more of the detail, subtly written into the pages.
12. There are forty pages of color-coded reference appendices - including every character, place, and important item from the books. The appendix is meant to be read and enjoyed as the reader relives the adventures of the story.
13. The final side-story retraces the hero Window's entire journey, revisiting every main character, and tells what that character is doing at the moment. This takes the reader back through the entire scope of the three books.
14. Some of the storytelling influences which are reflected in the writing:
Robin Hood
Prince Valiant
Treasure Island
Sherlock Holmes
Disney's Uncle Scrooge Adventures
Tolkien's Lord of the Rings
Isaac Asimov science fiction
About the Author
Briggs, John Ernest: - John Ernest Briggs Author and Illustrator of The Adventures Of Window Breesian Creating the story of his lifetime, John spent thirty-five years in planning and design, and five years in writing the eight-hundred plus page three-part The Adventures Of Window Breesian, each part including approximately 20 pages of color drawings. John has a Master's Degree in Mathematics and has spent much of his life as a Calculus Teacher, so he can deal well with complexity and detail, which he has written into the story in a delightfully entertaining and understandable manner. Plus, his creative and imaginative joy of wonder, excitement, family, friendship, loyalty, mystery, exploration and love are evident in every page. Some of the storytelling influences which are reflected in his writing are: His Uncle Bill Robin Hood Prince Valiant Treasure Island Sherlock Holmes Disney's Uncle Scrooge Adventures Tolkien's Lord Of The Rings Isaac Asimov science fiction
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