
Ruins - Paperback
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Ruins - Pathfinder Book 2 by Orson Scott Card
From Orson Scott Card, the internationally bestselling author of Ender's Game, comes the second novel in the Pathfinder trilogy, the riveting story of Rigg, a teenager who possesses a special power that allows him to see the paths of people's pasts.
When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh--a machine shaped like a human, created to deceive--but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can't work together to alter the past, there will be no future.
About the Pathfinder Series
The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series. This paperback edition from Margaret K. McElderry Books delivers the same gripping narrative that made the first book a phenomenon among young adult science fiction readers.
What Makes Ruins Essential Reading
This sequel expands the universe established in Pathfinder, introducing new wallfolds and deepening the mystery of Rigg's abilities. The combination of time manipulation, parallel worlds, and teen protagonists facing impossible choices creates a narrative that appeals to fans of both science fiction and fantasy elements. Readers who enjoyed the first book will find the stakes significantly raised as the characters navigate trust, betrayal, and an impending catastrophe.
About Orson Scott Card
Orson Scott Card is the author of numerous bestselling novels and the first writer to receive both the Hugo and Nebula awards two years in a row; first for Ender's Game and then for the sequel, Speaker for the Dead. He lives with his wife in North Carolina.
Perfect for readers aged 12 and up who appreciate complex world-building, character-driven plots, and science fiction that challenges perceptions of time and reality.
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