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What Video Games Have to Teach Us About Learning and Literacy. Se

What Video Games Have to Teach Us About Learning and Literacy. Se - Paperback

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Availability:In StockContributor:James Paul GeePublish date:2007-12-26Pages:256
Language:EnglishPublisher:GriffinISBN-13:9781403984531ISBN-10:1403984530UPC:9781403984531Book Category:Computers, Games & Activities, Family & RelationshipsBook Subcategory:Human-Computer Interaction (HCI), Video & MobileSize:9.14 x 6.36 x 0.68 inchesWeight:0.6504Product ID:SCYX3HC892
The definitive look at all that can be learned from video games
Language:EnglishPublisher:GriffinISBN-13:9781403984531ISBN-10:1403984530UPC:9781403984531Book Category:Computers, Games & Activities, Family & RelationshipsBook Subcategory:Human-Computer Interaction (HCI), Video & MobileSize:9.14 x 6.36 x 0.68 inchesWeight:0.6504Product ID:SCYX3HC892

James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.


Publisher: Griffin

Edition

2nd Revised, Update Edition

Contributor(s)

James Paul Gee

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