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Video Games and Social Competence

Video Games and Social Competence - Hardcover

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Availability:In StockContributor:Rachel KowertSeries:Routledge Advances in Game StudiesTheme:Aspects (Academic)/PsychologicalPublish date:12/15/2014Pages:246
Languages:EnglishPublisher:RoutledgeISBN-13:9781138804265ISBN-10:1138804266UPC:9781138804265Book Category:Social Science, Games & Activities, PsychologyBook Subcategory:Media Studies, Video & Mobile, Social PsychologySize:9.00 x 6.10 x 0.80 inchesWeight:0.499Product ID:SCJTVPZ80P

This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.

Languages:EnglishPublisher:RoutledgeISBN-13:9781138804265ISBN-10:1138804266UPC:9781138804265Book Category:Social Science, Games & Activities, PsychologyBook Subcategory:Media Studies, Video & Mobile, Social PsychologySize:9.00 x 6.10 x 0.80 inchesWeight:0.499Product ID:SCJTVPZ80P

Rachel Kowert is an associate researcher at the University of Münster. She has published numerous articles and book chapters on the social impact of online gaming and serves on the board of DiGRA (Digital Games Research Association) and the Game Studies SIG of the International Communication Association (ICA).


Publisher: Routledge

Contributor(s)

Rachel Kowert

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