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The Art of Borderlands 3

The Art of Borderlands 3 - Hardcover

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Availability:Out of StockContributor:Chris Allcock, Scott KesterPublish date:2019-10-29Pages:224
Languages:EnglishPublisher:Insight EditionsISBN-13:9781683835714ISBN-10:1683835719UPC:9781683835714Book Category:Games & Activities, Computers, ArtBook Subcategory:Video & Mobile, Virtual & Augmented Reality, Popular CultureSize:12.20 x 9.50 x 0.90 inchesWeight:3.5031Product ID:SCTTD0RX27
The Art of Borderlands 3 explores the creation and iconic design of Gearbox Software's award-winning hit video game series.

The Art of Borderlands 3 is a breathtaking celebration of Gearbox Software's critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-color images that illustrate how the Borderlands team brought the game's larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands 3 is a must-have collector's item for every Vault Hunter.
Languages:EnglishPublisher:Insight EditionsISBN-13:9781683835714ISBN-10:1683835719UPC:9781683835714Book Category:Games & Activities, Computers, ArtBook Subcategory:Video & Mobile, Virtual & Augmented Reality, Popular CultureSize:12.20 x 9.50 x 0.90 inchesWeight:3.5031Product ID:SCTTD0RX27
Chris Allcock is a game designer and writer whose career began at Rare Ltd. in 2003. He has helped create a wide variety of acclaimed titles, including Kameo: Elements of Power, Kinect Sports, Rare Replay, and most recently Sea of Thieves. He currently lives in the English Midlands and is probably drinking tea.

SCOTT KESTER was born and raised in Kansas. Art, skateboards, video games, music, and movies fueled him from an early age. An unhealthy obsession with fighting games and the characters in them led him toward a passion for drawing his own. After stints in both comic and graphic design worlds, he found his way to Gearbox in 2007 and was given the opportunity to conceptualize characters for Borderlands and Borderlands 2. Following that, he moved into an art director role on Battleborn and Borderlands 3. He resides in McKinney, Texas, with his amazing wife, Raegan, and their five children.
Publisher: Insight Editions

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