Surprise Castle
Technical Animation in Video Games

Technical Animation in Video Games

$63.99
Quantity
01

Pay over time for orders over $35.00 with

Availability:In StockContributor:Matthew LakePublish date:2023-12-11Pages:254
Language:EnglishPublisher:CRC PressISBN-13:9781032203270ISBN-10:1032203277UPC:9781032203270Book Category:ComputersBook Subcategory:ProgrammingBook Topic:GamesSize:9.69 x 6.85 x 0.57 inchesWeight:1.0009Product ID:SC9WZAR7WG

This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes.

Language:EnglishPublisher:CRC PressISBN-13:9781032203270ISBN-10:1032203277UPC:9781032203270Book Category:ComputersBook Subcategory:ProgrammingBook Topic:GamesSize:9.69 x 6.85 x 0.57 inchesWeight:1.0009Product ID:SC9WZAR7WG

Matthew Lake is a technical animator working in the video games industry. He started his career producing short movies in the early days of YouTube, leading on to work with the online entertainment network Machinima. Matthew has spent over a decade working on content creation, and after finding a love for interactive storytelling Matthew pursued a career in video games development. After acquiring a Bachelor of arts degree in computer games animation, Matthew went on to work on the multiplayer game Destruction AllStars, a PlayStation 5 exclusive launch title, and most recently worked as the lead technical animator on Fort Solis, a single player narrative game also for the PlayStation 5.


Publisher: CRC Press

Contributor(s)

Matthew Lake

Free shipping on orders over $75. Standard shipping takes 3-7 business days. Returns accepted within 30 days of purchase.

Recently Viewed

View All