
Ray Tracing Gems: High-Quality and Real-Time Rendering with Dxr and Other APIs
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Availability:In StockContributor:Eric Haines (Editor), Tomas Akenine-Moller (Editor)Publish date:2019-02-26Pages:607
Language:EnglishPublisher:ApressISBN-13:9781484244265ISBN-10:1484244265UPC:9781484244265Book Category:ComputersBook Subcategory:Software Development & Engineering, Programming, Artificial IntelligenceBook Topic:Computer Graphics, Games, Computer Vision & Pattern RecognitionSize:10.20 x 8.20 x 1.10 inchesWeight:2.8021Product ID:SCBD93XPGG
Ray Tracing Gems: High-Quality and Real-Time Rendering with Dxr and Other APIs
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers...
Language:EnglishPublisher:ApressISBN-13:9781484244265ISBN-10:1484244265UPC:9781484244265Book Category:ComputersBook Subcategory:Software Development & Engineering, Programming, Artificial IntelligenceBook Topic:Computer Graphics, Games, Computer Vision & Pattern RecognitionSize:10.20 x 8.20 x 1.10 inchesWeight:2.8021Product ID:SCBD93XPGG
Tomas Akenine-M?ller is a Distinguished Research Scientist at NVIDIA, Sweden, since 2016, and currently on leave from his position as professor in computer graphics at Lund University. Tomas couathored Real-Time Rendering and Immersive Linear Algebra, and has written 100+ research papers. Previously, he worked at Ericsson Research and Intel. Eric Haines currently works at NVIDIA on interactive...
Publisher: Apress
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