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Quest Giving: A Pocket Guide for Motivating People to Do Arbitrary Things

Quest Giving: A Pocket Guide for Motivating People to Do Arbitrary Things

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Availability:In StockContributor:Nathan SavantPublish date:9/8/2026Pages:156
Languages:EnglishPublisher:CRC PressISBN-13:9781041328391ISBN-10:1041328397UPC:9781041328391Book Category:Design, ComputersBook Subcategory:Games, ProgrammingBook Topic:GamesSize:7.81 x 5.06 x 0.35 inchesWeight:0.168Product ID:SC689150GW

Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or you're a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles.

Languages:EnglishPublisher:CRC PressISBN-13:9781041328391ISBN-10:1041328397UPC:9781041328391Book Category:Design, ComputersBook Subcategory:Games, ProgrammingBook Topic:GamesSize:7.81 x 5.06 x 0.35 inchesWeight:0.168Product ID:SC689150GW

Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.


Publisher: CRC Press

Contributor(s)

Nathan Savant

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