Surprise Castle
Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

$72.99
Quantity
01

Pay over time for orders over $35.00 with

Offers & Perks

Earn 72 points with this purchase

Added to your rewards balance after checkout.

100 points welcome bonus

Create an account and start with extra points.

Join now
Availability:In StockContributor:Tanya X. Short, Tarn AdamsPublish date:2019-03-13Pages:392
Languages:EnglishPublisher:A K PetersISBN-13:9781138595309ISBN-10:1138595306UPC:9781138595309Book Category:Computers, Games & ActivitiesBook Subcategory:Programming, Video & MobileBook Topic:GamesSize:9.25 x 6.13 x 0.84 inchesWeight:1.26Product ID:SC8A8Z2MD0

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World's finest guide for how to begin thinking about procedural design
  • Languages:EnglishPublisher:A K PetersISBN-13:9781138595309ISBN-10:1138595306UPC:9781138595309Book Category:Computers, Games & ActivitiesBook Subcategory:Programming, Video & MobileBook Topic:GamesSize:9.25 x 6.13 x 0.84 inchesWeight:1.26Product ID:SC8A8Z2MD0

    Tanya X. Short is the director of Kitfox Games, the 4-person studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

    Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and has been designing computer games as a hobby. He quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.


    Publisher: A K Peters

    Contributor(s)

    Tanya X. Short, Tarn Adams

    Free shipping on orders over $75. Standard shipping takes 3-7 business days. Eligible items may be returned within 30 days of delivery. Conditions apply.