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Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

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Availability:In StockContributor:Tanya X. Short (Editor), Tarn Adams (Editor)Publish date:2019-03-13Pages:392
Language:EnglishPublisher:A K PETERSISBN-13:9781138595309ISBN-10:1138595306UPC:9781138595309Book Category:Computers, Games & ActivitiesBook Subcategory:Programming, Video & MobileBook Topic:GamesSize:9.25 x 6.13 x 0.84 inchesWeight:1.261Product ID:SC8A8Z2MD0

Procedural Storytelling in Game Design

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme,...

Language:EnglishPublisher:A K PETERSISBN-13:9781138595309ISBN-10:1138595306UPC:9781138595309Book Category:Computers, Games & ActivitiesBook Subcategory:Programming, Video & MobileBook Topic:GamesSize:9.25 x 6.13 x 0.84 inchesWeight:1.261Product ID:SC8A8Z2MD0

Tanya X. Short is the director of Kitfox Games, the 4-person studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

Tarn Adams is best known as the developer of Dwarf Fortress since 200...

Publisher: A K PETERS

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