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Learn C++ for Game Development

Learn C++ for Game Development

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Availability:In StockContributor:Bruce SutherlandPublish date:2014-06-17Pages:324
Language:EnglishPublisher:ApressISBN-13:9781430264576ISBN-10:1430264578UPC:9781430264576Book Category:ComputersBook Subcategory:Computer Science, Languages, ProgrammingBook Topic:C++, GamesSize:9.25 x 7.50 x 0.68 inchesWeight:1.2302Product ID:SC8FDX42ZN

If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library...
Language:EnglishPublisher:ApressISBN-13:9781430264576ISBN-10:1430264578UPC:9781430264576Book Category:ComputersBook Subcategory:Computer Science, Languages, ProgrammingBook Topic:C++, GamesSize:9.25 x 7.50 x 0.68 inchesWeight:1.2302Product ID:SC8FDX42ZN
Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii),...
Publisher: Apress

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