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How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck - Hardcover

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Availability:In StockContributor:Jobe Bittman, Mike Breault, Ann K. BrownPublish date:9/17/2024Pages:162
Language:EnglishPublisher:Goodman Games LLCISBN-13:9781946231086ISBN-10:1946231088UPC:9781946231086Book Category:Language Arts & DisciplinesBook Subcategory:WritingSize:11.10 x 8.80 x 0.80 inchesWeight:1.8012Product ID:SCNT6KKS8A
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).

Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Language:EnglishPublisher:Goodman Games LLCISBN-13:9781946231086ISBN-10:1946231088UPC:9781946231086Book Category:Language Arts & DisciplinesBook Subcategory:WritingSize:11.10 x 8.80 x 0.80 inchesWeight:1.8012Product ID:SCNT6KKS8A
Publisher: Goodman Games LLC

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