
Head First Software Development: A Learner's Companion to Software Development - Paperback
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With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle -- requirements, design, coding, testing, implementing, and maintenance -- and understand why and how different development processes work.
This book is for you if you are:
- Tired of your customers assuming you're psychic. You'll learn not only how to get good requirements, but how to make sure you're always building the software that customers want (even when they're not sure themselves)
- Wondering when the other 15 programmers you need to get your project done on time are going to show up. You'll learn how some very simple scheduling and prioritizing will revolutionize your success rate in developing software.
- Confused about being rational, agile, or a tester. You'll learn not only about the various development methodologies out there, but how to choose a solution that's right for your project.
- Confused because the way you ran your last project worked so well, but failed miserably this time around. You'll learn how to tackle each project individually, combine lessons you've learned on previous projects with cutting-edge development techniques, and end up with great software on every project.
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including UML 2.0 in a Nutshell (0-596-00795-7) and UML 2.0 Pocket Reference (0-596-10208-9), both O'Reilly.
Russell Miles is a senior consultant for SpringSource in the UK where he works with various companies to help them take full advantage of the Spring Framework. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly.
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