Surprise Castle
Eugene Jarvis: King of the Arcade

Eugene Jarvis: King of the Arcade

$31.99
Quantity
01

Pay over time for orders over $35.00 with

Availability:In StockContributor:Matthew Thomas Payne, Carly A. Kocurek, Jennifer DewinterSeries:Influential Video Game DesignersPublish date:2025-02-20Pages:248
Languages:EnglishPublisher:Bloomsbury AcademicISBN-13:9798765113547UPC:9798765113547Book Category:Computers, Games & Activities, Social ScienceBook Subcategory:Programming, Video & Mobile, Media StudiesBook Topic:GamesSize:8.45 x 5.65 x 0.52 inchesWeight:0.7804Product ID:SC7C7M02HE

This book explores the influential work of Eugene Jarvis, designer of the wildly-successful arcade games Defender, Robotron: 2084, NARC, Smash TV, and Cruis'n USA, among others.

Embracing a variety of genres across decades, the video games of Eugene Jarvis offer a series of design lessons in how to craft coin-operated game machines that can survive and thrive even as the arcade was disappearing from the American landscape. In particular, his titles demonstrate the enduring appeal of gameplay challenges, taboo content, and possessing a larger-than-life form factor and accessible gameplay. Drawing upon multiple interviews with Jarvis and his collaborators, as well as scholarly reflections on game design, historic industry data, and archival documents, this book makes the case that Jarvis is the unparalleled "King of the Arcade" for his ability to craft gameplay experiences that cannot be replicated on home consoles or personal computers.
Languages:EnglishPublisher:Bloomsbury AcademicISBN-13:9798765113547UPC:9798765113547Book Category:Computers, Games & Activities, Social ScienceBook Subcategory:Programming, Video & Mobile, Media StudiesBook Topic:GamesSize:8.45 x 5.65 x 0.52 inchesWeight:0.7804Product ID:SC7C7M02HE
Matthew Thomas Payne is Associate Professor of Film, Television, and Theatre at the University of Notre Dame in South Bend, Indiana, USA. He is author of Playing War: Military Video Games after 9/ 11 (2016), co-author of Ultima & Worldbuilding in the Computer Role-Playing Game (2024) and is co-editor of How to Play Video Games (2019), Flow TV: Television in the Age of Media Convergence (2011) and Joystick Soldiers: The Politics of Play in Military Video Games (2009).
Publisher: Bloomsbury Academic

Free shipping on orders over $75. Standard shipping takes 3-7 business days. Returns accepted within 30 days of purchase.

Recently Viewed

View All