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Debugging Game History: A Critical Lexicon

Debugging Game History: A Critical Lexicon - Paperback

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Availability:In StockContributor:Henry Lowood (Editor), Raiford Guins (Editor)Series:Game HistoriesAudience:Young AdultPublish date:2024-02-06Pages:464
Language:EnglishPublisher:MIT PressISBN-13:9780262551106ISBN-10:262551101UPC:9780262551106Book Category:Games & Activities, Technology & EngineeringBook Subcategory:Video & Mobile, HistorySize:9.00 x 7.00 x 0.94 inchesWeight:1.5807Product ID:SCGK0TYTE6

Debugging Game History: A Critical Lexicon

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.

Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have...
Series: Game Histories
Audience: Young Adult
Language:EnglishPublisher:MIT PressISBN-13:9780262551106ISBN-10:262551101UPC:9780262551106Book Category:Games & Activities, Technology & EngineeringBook Subcategory:Video & Mobile, HistorySize:9.00 x 7.00 x 0.94 inchesWeight:1.5807Product ID:SCGK0TYTE6
Henry Lowood is Curator for History of Science and Technology and for Film and Media collections at Stanford University and the coeditor of The Machinima Reader (MIT Press).

Raiford Guins is Professor of Culture and Technology at Stony Brook University and the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press).
Publisher: MIT Press

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