
Compass - Paperback
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Not all games can be won.
Rune is trapped. Where? She doesn't know. Why? She doesn't know that either. All she knows is her name...and that wherever she is, she doesn't belong.
Rei is alone. Hunted. Lost. Stuck inside a world she never even knew existed...a place beyond the peaks that were supposed to be the farthest you could go.
Two girls from two different worlds, linked together by the nightmares they share. A city ensnared by chaos, a masked tyrant, and a rebellion lurking in the shadows. A game of endless peril, infused with hidden magic and buried secrets.
But not all games can be won.
Not unless you find a way to change the game.
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