
Brain-Computer Interfaces: Applying Our Minds to Human-Computer Interaction - Hardcover
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Availability:In StockContributor:Desney S. Tan, Anton NijholtSeries:Human-Computer InteractionTheme:Aspects (Academic)/Science/Technology AspectsPublish date:6/23/2010Pages:277
Languages:EnglishPublisher:SpringerISBN-13:9781849962711ISBN-10:1849962715UPC:9781849962711Book Category:ComputersBook Subcategory:Hardware, Computer Science, Information TechnologyBook Topic:Personal ComputersSize:9.21 x 6.14 x 0.69 inchesWeight:0.604Product ID:SCPX9CJDSC
The human-computer interaction field has matured much in the recent decades. This book explores the challenges and opportunities for using brain sensing in HCI, in particular for intentional brain control and for evaluation and adaptation of user interfaces.
Languages:EnglishPublisher:SpringerISBN-13:9781849962711ISBN-10:1849962715UPC:9781849962711Book Category:ComputersBook Subcategory:Hardware, Computer Science, Information TechnologyBook Topic:Personal ComputersSize:9.21 x 6.14 x 0.69 inchesWeight:0.604Product ID:SCPX9CJDSC
Desney Tan has been a Researcher in the Visualization and Interaction Area at Microsoft Research since 2004, and now manages the Computational User Experiences group. He also holds an affiliate faculty appointment in the Department of Computer Science and Engineering at the University of Washington. Desney's research interests include Human-Computer Interaction and Physiological Computing. In general, he spends large chunks of time applying signal processing and machine learning to recognizing noisy signals, specifically those in or on the human body, and using them in interesting ways. However, he is a somewhat schizophrenic researcher and has worked on projects in many other domains. Desney received his Bachelor of Science in Computer Engineering from the University of Notre Dame in 1996, after which he spent a couple of years building bridges and blowing things up in the Singapore Armed Forces. He later returned to Carnegie Mellon University, where he worked with Randy Pausch and earned his PhD in Computer Science in 2004. Desney was honored as one of MIT Technology Review's 2007 Young Innovators Under 35 for his work in braincomputer interfaces, as well as named one of SciFi Channel's Young Visionaries at TED 2009. For more complete CV and publications list, see: http: //research.microsoft.com/ desney/cv.htm and http: //research.microsoft.com/ desney/publications.htm. Anton Nijholt studied mathematics and computer science at Delft University of Technology in the Netherlands. He obtained a PhD from the Vrije Universiteit in Amsterdam in 1980 and since then he has held positions at universities in Canada, Belgium and the Netherlands before settling down as full professor of computer science at the University of Twente in the Netherlands. In 1996 he spent a sabbatical year on studying (computational) humor at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences in Wassenaar, the Netherlands. Currently he is heading the HumanMedia Interaction research group at his university. His main research interests are multiparty interaction, multimodal interaction (including brain-computer interfacing), and entertainment computing. Anton Nijholt has (co-)authored many scientific papers in these areas and acted as the guest editor of various well-known journals. In the large-scale Dutch BrainGain project on brain-computer interfacing he is responsible for the research theme 'brain-computer interfacing for healthy users' with a focus on game applications. For more complete CV and publications list, see: http: //wwwhome.cs.utwente.nl/ anijholt/index.php?topic=about and http: //wwwhome.cs.utwente.nl/ anijholt/index.php?topic=publications
Publisher: Springer
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2010 Edition
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