Surprise Castle
Board Games as Media

Board Games as Media - Hardcover

$148.99
Quantity
01

Pay over time for orders over $35.00 with

Availability:In StockContributor:Paul BoothPublish date:2021-01-14Pages:296
Language:EnglishPublisher:Bloomsbury AcademicISBN-13:9781501357169ISBN-10:1501357166UPC:9781501357169Book Category:Games & Activities, ComputersBook Subcategory:Board Games, Design, Graphics & MediaSize:9.00 x 6.00 x 0.69 inchesWeight:1.2412Product ID:SC6HP85KET
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Language:EnglishPublisher:Bloomsbury AcademicISBN-13:9781501357169ISBN-10:1501357166UPC:9781501357169Book Category:Games & Activities, ComputersBook Subcategory:Board Games, Design, Graphics & MediaSize:9.00 x 6.00 x 0.69 inchesWeight:1.2412Product ID:SC6HP85KET
Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).
Publisher: Bloomsbury Academic

Contributor(s)

Paul Booth

Free shipping on orders over $75. Standard shipping takes 3-7 business days. Returns accepted within 30 days of purchase.

Recently Viewed

View All