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Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic's Substance Painter

Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic's Substance Painter

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Availability:In StockContributor:Abhishek KumarPublish date:2020-05-21Pages:263
Language:EnglishPublisher:ApressISBN-13:9781484258989ISBN-10:1484258983UPC:9781484258989Book Category:ComputersBook Subcategory:Programming, Software Development & EngineeringBook Topic:Games, Computer GraphicsSize:9.21 x 6.14 x 0.60 inchesWeight:0.8818Product ID:SC9KQV3WMB

Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic's Substance Painter

Delve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks,...

Language:EnglishPublisher:ApressISBN-13:9781484258989ISBN-10:1484258983UPC:9781484258989Book Category:ComputersBook Subcategory:Programming, Software Development & EngineeringBook Topic:Games, Computer GraphicsSize:9.21 x 6.14 x 0.60 inchesWeight:0.8818Product ID:SC9KQV3WMB

Dr. Abhishek Kumar is Assistant Professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry...

Publisher: Apress

Contributor(s)

Abhishek Kumar

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