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Artificial Intelligence in Games

Artificial Intelligence in Games - Paperback

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Availability:In StockContributor:Paul RobertsPublish date:2022-07-28Pages:302
Language:EnglishPublisher:CRC PressISBN-13:9781032033228ISBN-10:1032033223UPC:9781032033228Book Category:Computers, Games & ActivitiesBook Subcategory:Artificial Intelligence, Logic & Brain Teasers, Video & MobileSize:9.21 x 6.14 x 0.65 inchesWeight:0.9612Product ID:SC8ME7E567

Artificial Intelligence in Games

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part...

Language:EnglishPublisher:CRC PressISBN-13:9781032033228ISBN-10:1032033223UPC:9781032033228Book Category:Computers, Games & ActivitiesBook Subcategory:Artificial Intelligence, Logic & Brain Teasers, Video & MobileSize:9.21 x 6.14 x 0.65 inchesWeight:0.9612Product ID:SC8ME7E567

Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller's Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game.


Publisher: CRC Press

Contributor(s)

Paul Roberts

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