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Architectural Approach to Level Design: Second edition

Architectural Approach to Level Design: Second edition

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Availability:In StockContributor:Christopher W. TottenPublish date:2019-05-10Pages:626
Language:EnglishPublisher:A K PETERSISBN-13:9780815361367ISBN-10:081536136XUPC:9780815361367Book Category:ComputersBook Subcategory:Software Development & Engineering, ProgrammingBook Topic:Computer Graphics, GamesSize:9.20 x 6.10 x 1.10 inchesWeight:2.3016Product ID:SCJ9EJAEZV
Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..
Language:EnglishPublisher:A K PETERSISBN-13:9780815361367ISBN-10:081536136XUPC:9780815361367Book Category:ComputersBook Subcategory:Software Development & Engineering, ProgrammingBook Topic:Computer Graphics, GamesSize:9.20 x 6.10 x 1.10 inchesWeight:2.3016Product ID:SCJ9EJAEZV

Chris Totten is Game Artist in Residence at American University. He has contributed to several independent game productions as an artist, animator, level designer, game designer, and project manager. Totten is also an active writer in the game industry, with articles featured on VideoGameWriters.com, GameCareerGuide, and Gamasutra. He has also published a book entitled Game Character Creation with Blender and Unity. Totten's writings on interdisciplinary approaches to game design have earned him guest speaking appearances at GDC China, Dakota State University's Workshop on Integrated Design in Games, and East Coast Game Conference.


Publisher: A K PETERS

Edition

2nd Edition

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