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AI Game Programming for Beginners

AI Game Programming for Beginners - Paperback

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Availability:In StockContributor:Uditha BandaraPublish date:2012-12-24Pages:174
Language:EnglishPublisher:Createspace Independent Publishing PlatformISBN-13:9781481833387ISBN-10:1481833383UPC:9781481833387Book Category:ComputersBook Subcategory:Artificial IntelligenceSize:11.00 x 8.50 x 0.45 inchesWeight:0.9215Product ID:SCM5SKYHNC

AI Game Programming for Beginners

AI Game Programming for Beginners

Chapter 01 - Pathfinding
Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms.
1. Pathfinding algorithms.
* Breadth-First. * Best-First. * A* (A-Star).
2. Implementing pathfinding in XNA.
* Creating realistic enemy movement sample.

Chapter 02 - Chase, Evade and...




Language:EnglishPublisher:Createspace Independent Publishing PlatformISBN-13:9781481833387ISBN-10:1481833383UPC:9781481833387Book Category:ComputersBook Subcategory:Artificial IntelligenceSize:11.00 x 8.50 x 0.45 inchesWeight:0.9215Product ID:SCM5SKYHNC
Uditha Bandara is specializes in Game development for Windows Phone, Xbox 360, PC, and Zune. He is the South East Asia's First XNA/DirectX MVP (Most Valuable Professional). He had delivered sessions at various events and conferences in Singapore, Hong Kong, Sri Lanka and India. He has published several articles, tutorials, and game demos on his XNA Game Development Blog - http:...
Publisher: Createspace Independent Publishing Platform

Contributor(s)

Uditha Bandara

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