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AI for Game Developers

AI for Game Developers

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Availability:In StockContributor:David M. Bourg, Glenn SeemannPublish date:2004-08-31Pages:371
Language:EnglishPublisher:O'Reilly MediaISBN-13:9780596005559ISBN-10:596005555UPC:9780596005559Book Category:ComputersBook Subcategory:Software Development & Engineering, Programming, Artificial IntelligenceBook Topic:Computer Graphics, GamesSize:9.10 x 7.00 x 0.90 inchesWeight:1.4021Product ID:SCXB8S5Q9T

AI for Game Developers

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more...
Language:EnglishPublisher:O'Reilly MediaISBN-13:9780596005559ISBN-10:596005555UPC:9780596005559Book Category:ComputersBook Subcategory:Software Development & Engineering, Programming, Artificial IntelligenceBook Topic:Computer Graphics, GamesSize:9.10 x 7.00 x 0.90 inchesWeight:1.4021Product ID:SCXB8S5Q9T

As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction and analysis. On occasion, David also lectures at high schools on topics such as naval architecture...

Publisher: O'Reilly Media

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