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A Play of Bodies: How We Perceive Videogames

A Play of Bodies: How We Perceive Videogames - Paperback

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Availability:In StockContributor:Brendan KeoghPublish date:10/28/2025Pages:248
Language:EnglishPublisher:MIT PressISBN-13:9780262055819ISBN-10:262055813UPC:9780262055819Book Category:Computers, Games & Activities, PsychologyBook Subcategory:Design, Graphics & Media, Video & Mobile, Cognitive Psychology & CognitionSize:9.00 x 6.00 x 0.57 inchesWeight:0.7518Product ID:SC95FT2GJZ

A Play of Bodies: How We Perceive Videogames

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal...
Language:EnglishPublisher:MIT PressISBN-13:9780262055819ISBN-10:262055813UPC:9780262055819Book Category:Computers, Games & Activities, PsychologyBook Subcategory:Design, Graphics & Media, Video & Mobile, Cognitive Psychology & CognitionSize:9.00 x 6.00 x 0.57 inchesWeight:0.7518Product ID:SC95FT2GJZ
Brendan Keogh is a senior lecturer in the School of Communication and a chief investigator of the Digital Media Research Centre at the Queensland University of Technology. His books include of A Play of Bodies: How We Perceive Videogames and, as coauthor, The Unity Game Engine and The Circuits of Cultural Software.
Publisher: MIT Press

Contributor(s)

Brendan Keogh

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