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Video Games from Then to Now

Video Games from Then to Now - Library Binding

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Availability:Out of StockContributor:Angie SmibertSeries:Sequence Developments in TechnologyAudience:Ages 4-8Publish date:1/1/2022Pages:32
Languages:EnglishPublisher:SequenceISBN-13:9781681519647ISBN-10:168151964XUPC:9781681519647Book Category:Juvenile FictionSize:9.60 x 6.70 x 0.30 inchesWeight:0.5512Product ID:SC26JCA9XJ
Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next? A table of contents, glossary, further resources, and an index are included.
Languages:EnglishPublisher:SequenceISBN-13:9781681519647ISBN-10:168151964XUPC:9781681519647Book Category:Juvenile FictionSize:9.60 x 6.70 x 0.30 inchesWeight:0.5512Product ID:SC26JCA9XJ
Publisher: Sequence

Contributor(s)

Angie Smibert

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