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Video Games as Art: A Communication-Oriented Perspective on the Relationship Between Gaming and the Art

Video Games as Art: A Communication-Oriented Perspective on the Relationship Between Gaming and the Art - Paperback

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Availability:In StockContributor:Frank G. Bosman, Archibald L. H. M. WieringenSeries:Video Games and the Humanities #12Publish date:2024-06-17Pages:123
Language:EnglishPublisher:de Gruyter OldenbourgISBN-13:9783111523187ISBN-10:3111523187UPC:9783111523187Book Category:History, Games & ActivitiesBook Subcategory:Study & Teaching, Video & MobileSize:9.21 x 6.14 x 0.26 inchesWeight:0.4101Product ID:SCSH39CM1D

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Language:EnglishPublisher:de Gruyter OldenbourgISBN-13:9783111523187ISBN-10:3111523187UPC:9783111523187Book Category:History, Games & ActivitiesBook Subcategory:Study & Teaching, Video & MobileSize:9.21 x 6.14 x 0.26 inchesWeight:0.4101Product ID:SCSH39CM1D

Franciscus G. Bosman and Archibald L.H.M. van Wieringen, School of Catholic Theology, Tilburg University, Tilburg, the Netherlands.


Publisher: de Gruyter Oldenbourg

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