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User Interface Programming for Games

User Interface Programming for Games

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Availability:In StockContributor:Jason Gregory (Foreword by), Luis SempéPublish date:10/23/2014Pages:374
Language:EnglishPublisher:Sempe MediaISBN-13:9780992149109ISBN-10:099214910XUPC:9780992149109Book Category:Computers, Games & ActivitiesBook Subcategory:Programming, Video & MobileBook Topic:GamesSize:9.00 x 6.00 x 0.77 inchesWeight:1.1001Product ID:SCCYCHHYXZ
The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind.

As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.

User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game.

The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.

Language:EnglishPublisher:Sempe MediaISBN-13:9780992149109ISBN-10:099214910XUPC:9780992149109Book Category:Computers, Games & ActivitiesBook Subcategory:Programming, Video & MobileBook Topic:GamesSize:9.00 x 6.00 x 0.77 inchesWeight:1.1001Product ID:SCCYCHHYXZ
Luis Sempé has had the privilege of developing AAA games professionally for the past ten years, his passion for game development has driven him to develop expertise in multiple disciplines. During his career he has developed systems and features in graphics, gameplay, user interfaces, video, localization, game engine and tools development. User interface development has been a staple of his programming career, designing and implementing UI systems for Medal of Honor: Pacific Assault, Army of Two and the critically acclaimed Deus Ex Human Revolution.

In the June/July 2010 issue of Game Developer Magazine he shared his design for the technology that drives the conversation system and game character interactions in Deus Ex Human Revolution.

When he is not developing games professionally, he often finds himself developing games as a hobby and participating in the independent gaming communities.

Publisher: Sempe Media

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