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Play Smart Coding Skill Builders: For Ages 5-7 (Gakken Steam Workbooks)

Play Smart Coding Skill Builders: For Ages 5-7 (Gakken Steam Workbooks) - Paperback

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Availability:In StockContributor:Gakken Early Childhood ExpertsSeries:Play SmartPublish date:4/14/2026Pages:84
Language:EnglishPublisher:GakkenISBN-13:9784056212624ISBN-10:4056212627UPC:9784056212624Book Category:Juvenile NonfictionBook Subcategory:Computers, Games & ActivitiesBook Topic:Coding & Programming, PuzzlesSize:10.80 x 8.36 x 0.40 inchesWeight:0.7518Product ID:SCJGP1G4RQ
CODING Skill Builders Workbook is specially designed for curious minds aged 5-7, providing the perfect foundation for future learning and essential STEAM skills, all while preparing your child for elementary school success.

Why Parents and Kids Will Love This Workbook:
-Code All Around Us Identify coding in the real world--like smart devices, cars, and traffic lights.
-Essential skills, Made Simple. Engaging, age-appropriate activities build a strong foundation in coding concepts. Stickers, colorful illustrations, and interesting challenges make learning FUN!
-Hands-On Fun This workbook uses adorable illustrations and exciting sticker activities to make learning approachable and enjoyable, even for kids with zero coding experience.
-Expert Guidance for Parents "To Parents" tips provide clear explanations of the coding concepts behind each activity. Parents and caregivers can help deepen learning and real-world connections for children.

Children acquire skills through the following exercises.
1. Basic Concepts: As "code detectives," children learn how computers
command everyday items like smartphones and cars.
2. Sorting: Grouping objects by color, shape, or type is similar to how
computers organize data.
3. Sequencing: Arranging steps in order and organizing by rules are
the first steps to understanding programming.
4. Loops: Identifying patterns in images, music, and dance helps
children learn to use repeating commands.
5. Algorithms: Clear, step-by-step commands are the building blocks
of code. Children also learn to find and correct errors and define
goals.
6. Conditional Logic: Determining what action comes next in if-then
statements is a critical stepping stone to coding.
Language:EnglishPublisher:GakkenISBN-13:9784056212624ISBN-10:4056212627UPC:9784056212624Book Category:Juvenile NonfictionBook Subcategory:Computers, Games & ActivitiesBook Topic:Coding & Programming, PuzzlesSize:10.80 x 8.36 x 0.40 inchesWeight:0.7518Product ID:SCJGP1G4RQ
For more than 80 years, Gakken has been the number 1 educational publisher in Japan, with a mission to produce fun-first learning materials for children.

Well-known throughout Asia for its bestselling workbooks, Gakken is also widely respected in academic circles, publishing popular teaching materials for preschools, kindergartens, and primary schools. In addition to its substantial publishing business, Gakken also runs 18,000 learning centers called "Gakken Classrooms" and operates preschools inspired by the successful fun-first, highly interactive formula used in their workbooks.
Publisher: Gakken

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