Language:EnglishPublisher:Lulu.comISBN-13:9781716855818ISBN-10:1716855810UPC:9781716855818Book Category:ComputersBook Subcategory:Design, Graphics & MediaBook Topic:Video & AnimationSize:8.27 x 5.83 x 1.69 inchesWeight:2.3215Product ID:SCEFQNHCN1
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
Language:EnglishPublisher:Lulu.comISBN-13:9781716855818ISBN-10:1716855810UPC:9781716855818Book Category:ComputersBook Subcategory:Design, Graphics & MediaBook Topic:Video & AnimationSize:8.27 x 5.83 x 1.69 inchesWeight:2.3215Product ID:SCEFQNHCN1
Dreher, Thomas: - Thomas Dreher studied history of art at Ludwig-Maximilians-Universitaet in Munich and wrote a thesis on "Conceptual Art in America and England between 1963 and 1976" (1988, published in German in 1992). Since 1985 he wrote articles and reviews for art journals ("das kunstwerk", "Artefactum", Artscribe", "Wolkenkratzer", "Kunstforum", etc.). His book "Performance Art after 1945. Action Theater and Intermedia Art" was sustained by DFG (Deutsche Forschungsgemeinschaft) and published in German in 2001. Dreher's research on the history of art since 1945 is archived on the website "Intermedia Art" (URL: https: //dreher.netzliteratur.net). "IASLonline Lessons in NetArt" presents his research on net art and net conditions (URL: http: //iasl.uni-muenchen.de/links/lektion0e.htm).
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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
Dreher, Thomas: - Thomas Dreher studied history of art at Ludwig-Maximilians-Universitaet in Munich and wrote a thesis on "Conceptual Art in America and England between 1963 and 1976" (1988, published in German in 1992). Since 1985 he wrote articles and reviews for art journals ("das kunstwerk", "Artefactum", Artscribe", "Wolkenkratzer", "Kunstforum", etc.). His book "Performance Art after 1945. Action Theater and Intermedia Art" was sustained by DFG (Deutsche Forschungsgemeinschaft) and published in German in 2001. Dreher's research on the history of art since 1945 is archived on the website "Intermedia Art" (URL: https: //dreher.netzliteratur.net). "IASLonline Lessons in NetArt" presents his research on net art and net conditions (URL: http: //iasl.uni-muenchen.de/links/lektion0e.htm).