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Families at Play: Connecting and Learning through Video Games

Families at Play: Connecting and Learning through Video Games - Paperback

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Availability:In StockContributor:Sinem Siyahhan, Elisabeth GeeSeries:The John D. and Catherine T. MacArthur Foundation Digital Media and LearningPublish date:2024-07-02Pages:216
Languages:EnglishPublisher:MIT PressISBN-13:9780262552639ISBN-10:262552639UPC:9780262552639Book Category:Education, Computers, Games & ActivitiesBook Subcategory:Computers & Technology, Design, Graphics & Media, Video & MobileSize:9.00 x 6.00 x 0.49 inchesWeight:0.7Product ID:SCZM0SN6NY
How family video game play promotes intergenerational communication, connection, and learning.

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.

Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure.

Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Languages:EnglishPublisher:MIT PressISBN-13:9780262552639ISBN-10:262552639UPC:9780262552639Book Category:Education, Computers, Games & ActivitiesBook Subcategory:Computers & Technology, Design, Graphics & Media, Video & MobileSize:9.00 x 6.00 x 0.49 inchesWeight:0.7Product ID:SCZM0SN6NY
Sinem Siyahhan is Assistant Professor of Educational Technology in the School of Education at California State University, San Marcos, and Founding Director of Play2Connect.

Elisabeth Gee is Delbert and Jewell Lewis Chair in Reading and Literacy and Professor in the Mary Lou Fulton Teachers College at Arizona State University.
Publisher: MIT Press

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