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Esports Is Business: Management in the World of Competitive Gaming

Esports Is Business: Management in the World of Competitive Gaming - Hardcover

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Availability:In StockContributor:Tobias M. ScholzPublish date:2019-03-02Pages:155
Language:EnglishPublisher:Palgrave PivotISBN-13:9783030111984ISBN-10:3030111989UPC:9783030111984Book Category:Business & EconomicsBook Subcategory:Management, Production & Operations Management, E-CommerceSize:8.27 x 5.83 x 0.44 inchesWeight:0.7915Product ID:SCYHP4ZMT8

1. Introduction: The Emergence of eSports.- 2. A Short History of eSports and Management.- 3. Stakeholders in the eSports Industry.- 4. Unwritten Governing Principles.- 5. The Business Model Network.- 6. Conclusion: The Future of eSports.

Language:EnglishPublisher:Palgrave PivotISBN-13:9783030111984ISBN-10:3030111989UPC:9783030111984Book Category:Business & EconomicsBook Subcategory:Management, Production & Operations Management, E-CommerceSize:8.27 x 5.83 x 0.44 inchesWeight:0.7915Product ID:SCYHP4ZMT8

Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias' most recent book is Big Data in Organizations and the Role of Human Resource Management (2017).


Publisher: Palgrave Pivot

Edition

2019 Edition

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