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Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

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Availability:In StockContributor:Tynan SylvesterPublish date:2013-03-26Pages:413
Language:EnglishPublisher:O'Reilly MediaISBN-13:9781449337933ISBN-10:1449337937UPC:9781449337933Book Category:ComputersBook Subcategory:Programming, Human-Computer Interaction (HCI), Interactive & MultimediaBook Topic:GamesSize:8.98 x 6.07 x 0.88 inchesWeight:1.2302Product ID:SCRWPNATXB

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ s hit video games. Youâ ll learn principles and practices for crafting games that generate emotionally charged experiencesâ a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each otherâ s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your gameâ s market positioning will affect your design
Language:EnglishPublisher:O'Reilly MediaISBN-13:9781449337933ISBN-10:1449337937UPC:9781449337933Book Category:ComputersBook Subcategory:Programming, Human-Computer Interaction (HCI), Interactive & MultimediaBook Topic:GamesSize:8.98 x 6.07 x 0.88 inchesWeight:1.2302Product ID:SCRWPNATXB

Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games' 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website.

Tynan believes that much of what we think of game design grows from the metaphors we use to describe it. He likes to work at finding metaphors that create useful answers instead of deadly assumptions. He also enjoys bacon and prefers Picard to Kirk.

Tynan's game design blog is at tynansylvester.com. He likes talking to people, so go ahead and post a comment or email him at tynan.sylvester@gmail.com.


Publisher: O'Reilly Media

Contributor(s)

Tynan Sylvester

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